It took me a long time to give new informations here : After working hard on Unity, i've quickly noticed that every way to optimize brings me back to the beginning. It is not ready to handle infinite voxel terrain. I had to find a new way to make a voxel world. I tried to … Lire la suite [Devlog] – Switching to XNA/MG – 10/08/2018
[Devlog] – Learning optimization – 30/06/2018
Before continuing the Voxel generation, i had to know where to go and how i can rewrite it from scratch using optimized solutions. I made a list of little things i've found that makes the generation faster and better. It's was not easy at first but i manage to make it work and it became … Lire la suite [Devlog] – Learning optimization – 30/06/2018
[Devlog] – FastChunks to Infinity – 27/06/2018
So... I was working on the new Course, the "Fast Chunks - 8 - Infinite Chunks" and after testing a few things, i quickly noticed that it was absolutely not ready for infinite generation. So i tried to start from scratch. I made a new version of the FastChunks project and tried to optimize a … Lire la suite [Devlog] – FastChunks to Infinity – 27/06/2018